

12.7K reviews found across 526 games released this week
Data from February 14 - February 21, 2026
The top spot for the game with the most reviews this week goes to Poppy Playtime Chapter 5, which earned nearly 5,000 reviews, making it the first DLC in our tracking to outperform a full game launch week.
Up until yesterday I'd only been tracking full releases - I nearly had to rub my eyes when I realised a DLC had taken the top spot.
Looking at the previous four chapters of Poppy Playtime, the pattern is consistent though: each one delivered super strong opening weekend numbers. If you're building episodic or DLC-driven content, Poppy Playtime is the benchmark to watch.
Excluding Poppy, the rest of the week was remarkably tight. Positions 2 and 3 were separated by fewer than 10 reviews, and #4 wasn't far behind.
That #4 spot belongs to Super Battle Golf with 1,123 reviews at 96.6% positive. Worth calling out: this is published by Oro Interactive , a small team of four who also published last week's #9 Roadside Research , and developed by Brimstone , a remote studio spread across Europe and South East Asia.
Back-to-back weeks in the roundup for Oro is no accident. They're cooking!
At the other end, NORSE: Oath of Blood collected 1,499 reviews but sits at just 50.2% positive overall, with Chinese-speaking players at only 30.5%. That's a significant regional gap, and the kind of signal worth acting on fast before it compounds.
Star Trek: Voyager – Across the Unknown held 75.3% positive, English-audience driven. Might & Magic Fates - Heroes TCG hit sits at 53% positive, with mixed feedback from all markets.
Release volume was down last week with demos dropping from 671 to 472, and paid releases from 512 to 477. This is due to Steam Next Fest starting today, running through to March 3rd. Developers were holding their demos back for the launch window rather than releasing early. By next week's report, expect that demo bar to be significantly taller.
On with the top 5 break down!
Poppy Playtime - Chapter 5 takes the lead of most reviewed game on Steam this week, with nearly five thousand reviews. This is an achievement for any game - let alone a DLC!
English players are largely happy at 83.6% positive, but Korean players tell a different story at 35.5%, and Russian players are sliding at 78.6%. More on that below.
The review count across all chapters tells its own story..
Chapter 5 essentially matched Chapter 4 to within 9 reviews. The franchise may have hit a plateau rather than continuing its growth trajectory. Still, 4,927 reviews in 5 days is extraordinary for a DLC release.
Interesting to see how the sentiment oscillates across chapters:
Odd chapters rate well, even chapters rate poorly. Chapter 5 is a recovery.. but not for everyone.
English reviews tell one story.. Korean reviews tell another. Out of 302 Korean-language reviews this week, only 36.8% were positive. The top complaints: too many puzzles (41%), lack of horror elements (28%), and weak story progression (22%).
The recurring question, "Is this a horror game?", suggests developer Mob Entertainment may be drifting from what made the franchise compelling to this audience.
One thread in Poppy Playtime's Steam forums stood out: a GPU crash report where the developer posted a workaround.. the only developer post in the entire forum.

The very next reply: "Same error." The thread then ran to twenty pages 🥲
No language group rated NORSE: Oath of Blood above 58% positive. Every single audience, across 10 languages, is in "needs attention" territory.
The English and Chinese audiences share the same headline complaints - bugs and performance - but the nature differs. English reviewers describe a buggy, unpolished experience. Chinese reviewers report save file corruption and game-breaking crashes. That's a severity gap, not just a cultural one.
The forum picture is stark. 16.1% of forum posters went on to leave a review , and over half of those reviews were negative. The team responded to 16.9% of threads, which shows effort, but the bug volume appears to be outpacing their capacity to respond.
One player hit a bug, found their exact issue already reported in the forums with no resolution, replied "same here. too bad i cant refund this buggy mess of a game", and posted a negative review 6 minutes later.

The three most upvoted reviews on the store are all negative, with the top one sitting at 440 helpful votes. Highly upvoted negative reviews are particularly damaging, they're the first thing prospective buyers read.
The good news buried in the data: players who can play it love the story (35%), combat (30%), and historical accuracy (15%). The foundation is there. This is a release timing problem, not a game design problem.
Star Trek: Voyager -- Across the Unknown had a broadly positive launch, but with a clear ceiling. No language group broke 80% positive, and English and German reviews converged on the same complaints: no manual save (33% of dislikes) and punishing RNG (28%).
German players added a third: the visuals feel dated, "like a mobile game" but the core friction is consistent across audiences.
The forums tell a different story. 2,248 players posted across 762 threads. The team replied to 17 of them -- a 2.2% response rate. General Discussions alone generated 6,207 posts with
15 team replies. 13.1% of all negative reviews came from players who had posted in the forums
first -- the highest forum-to-negative-review conversion rate of any game in this week's report.
One player's journey captures it precisely: they reviewed the game positively on Feb 19, played another 10 minutes on Feb 22, hit a difficulty wall, found their frustration confirmed in a forum thread with no developer response, and flipped their review to negative 0 hours between their last forum post and the review change.

The most upvoted review on the store with 1,046 helpful votes is also negative, but ends with a rare offer:
"Love the game. Will gladly update my review to positive if a save and quit button is added."

One feature. One highly visible review. This isn't a broken game: it's a fixable one!
Super Battle Golf is the palate cleanser where every language group is green. English leads at 98.1%, Brazilian Portuguese and German players both hit 100%. This is as clean a launch as you'll see.
The sentiment report tells the same story: players love the chaos, the humour, and destroying their friendships. The complaints: more maps, better matchmaking, voice chat defaults - are the complaints of players who want more, not players who are disappointed.
The forums reflect it too. Of the 15 forum users who left a review, every single one was positive. Zero negative reviews from forum posters. One player replied to the launch announcement with "This game is so fun!" -- and posted a positive review immediately after.

For developer Brimstone, a remote studio making "goofy games for all to enjoy", this is exactly what a dream launch looks like.
Reactions to Ubisoft's *Might & Magic Fates - Heroes TCG was universally tepid across every language group.
The core complaints are structural: pay-to-win concerns (20%), missing TCG staples like card crafting (16%), and slow free-to-play progression. Players who liked it cite the art, familiar TCG mechanics, and nostalgia for Duel of Champions *mentioned in nearly 6% of all reviews).
The Steam forums tell a familiar story: 131 threads have been created, 618 player posts, and one developer reply.. and 61.4% of forum reviewers leaving negative reviews. When the loudest community voices are frustrated and the team isn't responding, that ratio is predictable.

For a franchise with Might & Magic's legacy, and a publisher with Ubisoft's resources, this is a choice, not a constraint.
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