Crashes, Silence, and a YouTuber from Russia
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Steam Reviews
Posted: March 16th, 2026
#1 this weekJohn Carpenter's Toxic Commando
Monster Hunter Stories 3: Twisted Reflection
#2
FATAL FRAME II: Crimson Butterfly REMAKE
#3

This week's biggest launches all had something go wrong. One game nobody had heard of had everything go right

Data from March 07 - March 14, 2026

The Steam forums are free. Showing up in them is not.

This week's data makes the case better than most. Toxic Commando's developers were in the bug report trenches all week and players who talked with them reviewed positively at nearly 90%. Capcom posted nothing across 500+ Monster Hunter Stories 3 threads and nearly 4,000 posts. Fatal Frame II's most engaged forum users were its most disappointed. Three games, three different approaches, three very different outcomes.

Chinese players were the most critical market across three of the five games. In Toxic Commando's case, a timezone mismatch turned a launch day frustration into the most upvoted review of the week (and it was negative! 😭). In MH Stories 3 and Solasta II, the gaps are wide enough to be worth paying attention to.

And then there's Lucid Blocks. No big studio, no forum drama. Except there was one Russian YouTuber. 28% of the game's review base is Russian and six percent of Russian reviews mention the same YouTuber by name. At 96% positive with an active developer and a 95% steam-forum-to-positive-review conversion, it's the cleanest launch story of the week by a distance.

Let's dive in to the top five!

Steam Weekly Releases (Last 6 weeks)
Weeks starting from Thursdays

Summary Statistics
980
Total Demos
24,892
Total Reviews
466
Apps with No Reviews
47.6%
No Review Rate
Review Distribution
Top Performing Demos
John Carpenter's Toxic Commando
2,915 reviews77.9% positive

John Carpenter's Toxic Commando launched to nearly 3,000 reviews - but that number hides a fault line.
English, Russian, and most European markets are broadly positive. Chinese players are not. The top upvoted review globally is a Chinese negative with 669 votes , describing the developers as arrogant for changing the game's launch time after players had already pre-ordered. Chinese players were awake and waiting when Western markets weren't yet - this was a timezone mismatch that hit them first and hardest.

Two weeks ago during Next Fest, this game sat at 71.3% with an 88% bug report response rate on the Steam Forums. We said the score would move if the team shipped fixes and it did - up to 78%, with the bug forum response rate still at 86%. The hard work is showing!

Review Languages
Positive reviews
Negative reviews

The remaining complaints are consistent across markets: too few missions for the price, server stability. These aren't niche gripes - they account for nearly half of all negative sentiment across languages.

Players who engaged with the team and then reviewed skewed heavily positive. The developers are triaging the right problems in the right place, but perhaps they're just not communicating that effort to the broader player base outside of the forums.


John Carpenter's Toxic Commando - Steam Forum analytics
John Carpenter's Toxic Commando - Steam Forum analytics

Monster Hunter Stories 3: Twisted Reflection
2,272 reviews72.4% positive

Monster Hunter Stories 3 arrived to strong enthusiasm, and immediately fell over.
The top three upvoted reviews are all negative (1 , 2 , 3 ) all about crashes. The game launched in what one reviewer called "an unplayable state, with no exaggeration" That's not hyperbole - frequent crashes are the single biggest complaint across every language segment, accounting for 40% of negative English sentiment alone.

Review Languages
Positive reviews
Negative reviews

The score split is telling. English players are broadly forgiving - they can see what the game is trying to do and like it. Chinese players' second biggest complaint after crashes is save file inheritance from the demo.

The absence of multiplayer runs as a consistent thread across languages. This isn't a minor feature request. Players loved MHS2's co-op and its removal feels like a regression, not a design choice.

Capcom's forum response rate is zero. Not low: zero. Across 511 threads and nearly 4,000 posts in General Discussions, not a single team reply. For a game this broken at launch, that silence is its own message.

FATAL FRAME II: Crimson Butterfly REMAKE
1,638 reviews79.8% positive

Fatal Frame II is a remake that earns its nostalgia and then tripped over its own combat.
The most upvoted review: 621 votes, negative is from a self-described franchise fan who can't bring themselves to put the game down despite hating parts of it. That tension defines the reception. This isn't a bad game. It's a beloved game with a combat overhaul that a significant portion of its core audience rejects.

The complaints are specific and consistent across every language: enemies take too long to kill, the regeneration mechanic is exhausting, the 60fps cap is a recurring complaint (around 9% of all reviews).

Review Languages
Positive reviews
Negative reviews

The language split is worth pausing on. Japanese players (the franchise's home market) score it at 54%, lower than Chinese at 73%. A Japanese survival horror remake scoring worse with Japanese players than any other market is a meaningful signal that the changes landed badly with the audience who know the original best.
Forum engagement here produced more negative reviews than any other game this week: 31% of reviews made by people that posted in the Steam Forums were negative, versus 20% overall. The players who cared enough to post were more disappointed than those who didn't.

Solasta II
1,313 reviews73.1% positive

Solasta II launched into Early Access and immediately divided its community - but not evenly.
The two most upvoted reviews 1 2 are both negative, both detailed, and both from fans of the original. That's a specific kind of damage.

These aren't players who bounced off an unfamiliar game, they came in wanting to love it and left disappointed. The third most upvoted review is a positive one defending Early Access expectations , its 24 comments are mostly arguing about whether it's a video game. Maybe don't read all the comments 🫠.

Review Languages
Positive reviews
Negative reviews

Meanwhile in the bulk of the reviews the complaints converge on one thing: character creation. It's the top negative across English and Chinese markets, described variously as clunky, ugly, and broken. For a game where you spend hours building a party before touching the world, a bad character creator poisons everything downstream.

Chinese players are significantly more negative than other markets at 54.4%, and their specific complaints go beyond character creation into optimization and bugs. The gap between Chinese and French or German sentiment is wide enough to suggest something beyond general Early Access roughness.

The team responded to 20 threads, mostly in Events & Announcements. Players who engaged with the forums and then reviewed were 31% negative - higher than the overall score suggests. The most invested players are the most frustrated.


Solasta II - Steam Forum conversion
Solasta II - Steam Forum conversion

Lucid Blocks
1,116 reviews96.4% positive

Lucid Blocks is the outlier in every metric this week. 96% positive across over a thousand reviews, and the forum data explains part of why. The developer is active in the forums with 11% response rate overall, 35% in bug reports.

Players who posted and then reviewed were 95% positive. That's the highest forum-poster-to-positive-review conversion of any game this week, by a significant margin.

Review Languages
Positive reviews
Negative reviews

The top upvoted review credits a Russian YouTuber by name. Russian players make up 28% of the review base and rate it even higher than English speakers. This game didn't find its audience through Steam's discovery mechanisms - it was carried in by a specific community, and that community is evangelical about it.

The complaints that exist are almost endearing: the game is too confusing, the crafting system is opaque, there's no guidance. Players are frustrated by the same things they love. The lack of a tutorial is a design choice that seems to be working (for now at least!).
The only real warning sign is performance. Crash reports appear across both English and Russian segments but at 96% positive they're not moving the needle yet. Worth watching though!

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