The Week Mewgenics Swallowed Everything

steamreviews
Posted: February 16th, 2026
#1 this weekMewgenics
REANIMAL
#2
Starsand Island
#3

38.3K reviews found across 572 games released this week

Data from February 06 - February 13, 2026

Edmund McMillen's long-awaited follow-up to The Binding of Isaac released this week.. and it absolutely dominated. With 17,449 reviews and a 93.15% positive score, it accounted for 45% of all reviews this week.

That's not just a successful launch - that's a fanbase that had been waiting years that showed up in force.

Steam Weekly Releases (Last 6 weeks)
Weeks starting from Thursdays

The number of demos shipped continued to rise this week, leading up to next week's Steam Next Fest. I'm really keen to see how they go. There are already a couple of demos released this week that have garnered a whole bunch of reviews - including the delightfully weird Antivirus Survivors 2003 Professional Demo with 98% positive rating and Ranger's Path: National Park Simulator with 115 reviews at 80% positive.

A personal note: Roadside Research

Coming in at #9 this week was Roadside Research , with 580 reviews and an 87% positive score. I'll be upfront: I worked alongside the small Belgian team behind it, so I'm biased.

But I'll let the forum data speak for itself - the lead devs and publisher Oro has been watching the forums and their Discord server like hawks, having responded to two out of every three threads on the forums, with a team response rate of 62.3% - easily the highest I have seen since I started studying Steam forums.


Roadside Research - Forum report on launch weekend
Roadside Research - Forum report on launch weekend

While you read the top 5 games of the week analysis below, keep that 62.3% team response rate in the back of your mind.

The Roadside Research release also put scale into perspective. 580 reviews on launch weekend already represents intense, real-time feedback to manage. Mewgenics hit thirty times that at 17,449 reviews.

I can only imagine what that firehose looks like from the developer's side.

On with the top 5.

Summary Statistics
571
Total Games
38,345
Total Reviews
396
Apps with No Reviews
69.4%
No Review Rate
Review Distribution
Top Performing Games
Mewgenics
17,449 reviews93.1% positive

Mewgenics, Edmund McMillen's latest roguelike, topped the charts this week with 17,449 reviews and a 93.1% positive score. That's over 45% of all reviews received by new games this week going to Mewgenics.

The game performed consistently across languages: 93% positive in English, 95.3% in Russian, and 88.6% in Chinese despite 34% of Chinese negative feedback requesting localization.

Steam forum engagement was minimal (0.9% team response rate), but only 2.79% of negative reviewers had posted in forums first - suggesting the game's mechanical strength carried it regardless of community management - though these are hard if not impossible to separate of course. The most upvoted review (3,042 votes) came from a beta tester, indicating strong early community buy-in.


Mewgenics - Gameplainer's Steam Forum analysis
Mewgenics - Gameplainer's Steam Forum analysis

REANIMAL
6,558 reviews75.7% positive

REANIMAL launched this week with a 75% overall score. While the weakest in our top five, the regional breakdown reveals something more interesting than the overall number suggests.

The game performed strongly with English (82% positive, 35% of all reviews) and Russian players (82% positive, 20% of reviews), but struggled significantly in the Chinese market where only 51% of the 23% review share was positive.

But this wasn't about game quality. Gameplainer's sentiment analysis shows 20% of Chinese negative reviews centered on a single issue: Friend Pass availability. Players in that community had repeatedly asked whether the friend pass would launch with the game but received no response, creating uncertainty that manifested as review negativity.


REANIMAL - Gameplainer's sentiment analysis of Chinese reviews
REANIMAL - Gameplainer's sentiment analysis of Chinese reviews

The contrast is telling: Russian players also mentioned multiplayer issues (17%) and the friend pass (9%), but their overall sentiment remained positive. Chinese players needed that pre-launch communication loop closed, and when it wasn't, it cost the game significantly in a market that represented nearly a quarter of all reviews.

But here's where the studio actually excelled: Analysis of the Steam forums shows the dev team replied to nearly 40% of all threads, with one team member (TangSuijin) personally responding to 5% of all forum posts.

The result? Just 0.47% of negative reviewers had posted in the forums first asking for help. That's outstanding - typical values range from 5-10%. The most upvoted review, a positive Russian post with 1,467 votes, even acknowledges the review-bombing, suggesting their community engagement is working.

The 75% score reflects a specific communication gap around one feature, not a failure to support their community.


REANIMAL - (Google) translated most upvoted review
REANIMAL - (Google) translated most upvoted review

Starsand Island
3,006 reviews86.0% positive

Starsand is the third most-reviewed game this week, and tells a tale of two strategies. The survival game achieved an 85% overall score with strong English speaking market performance (49% of reviews, 92% positive) and respectable Chinese reception (38% of reviews, 78% positive).

But the forum data tells a darker story. Analysis shows 5.39% of negative reviewers had posted in the Steam forums first - that's 11x higher than REANIMAL's 0.47% rate. The reason? The forums are essentially abandoned. With just 9 team replies across 690 threads (1.3% response rate), players looking for help found silence instead of support.

The cost is measurable. While Chinese players still rated the game at 78% positive despite optimization complaints (18% of negative feedback) and bugs (14%), they're doing so without any developer guidance.

English players at 92% positive are largely praising the cozy atmosphere and gameplay mechanics, but 19% of their negative reviews cite bugs and performance issues that could have been addressed through active forum engagement.

Compare this to REANIMAL's 40% thread response rate and the contrast is stark. Starsand's 14-point gap between English and Chinese sentiment (92% vs 78%) suggests optimization issues hit the Chinese market harder, but without forum presence, the team has no early warning system and no way to convert frustrated players into supported ones before they leave negative reviews.

The game is performing well despite neglecting community management. Imagine the score with REANIMAL's engagement level.

Diablo II: Resurrected – Infernal Edition
1,708 reviews90.3% positive

Diablo II: Resurrected – Infernal Edition, the fourth most-reviewed game this week, demonstrates what happens when a beloved franchise gets a quality re-release.

Blizzard's remaster earned 1,708 reviews with a stellar 90.32% positive score, performing strongly across both English and Russian markets.

The Gameplainer sentiment analysis tells a predictable story for anyone familiar with Blizzard on Steam: Battle.net account requirements (20% of negative feedback) and lack of cloud saves (19%) dominate complaints. These are structural decisions, not quality issues.

Players are celebrating the new Warlock class (18% of positive feedback), quality of life improvements (16%), and pure nostalgia (14%). The top upvoted review captures it perfectly: "Extremely rare 21st century Activision Blizzard W."

But here's the interesting data point: 5.7% of negative reviewers posted in the forums first, with effectively zero developer response (0.1% team reply rate across 735 threads). That's the worst engagement rate we've seen - lower than both REANIMAL (40% response rate, 0.47% forum-to-negative-review conversion) and Starsand (1.3% response rate, 5.39% conversion).

Yet Blizzard still achieved a 90% score. Why? Brand strength and clear expectations. Players don't expect Blizzard to engage on Steam forums because Battle.net is their primary support channel. The third most upvoted review (576 votes, negative) is literally just quoting the DRM login message. Players knew what they were buying and accepted the tradeoffs.

This is what a successful launch looks like when you have two decades of brand equity carrying you - even with terrible Steam community engagement.

Crisol: Theater of Idols
1,254 reviews87.1% positive

Crisol: Theater of Idols, rounding out our top five, tells a story of cultural resonance. The Spanish-developed game captured 1,254 reviews with an 87% overall positive score, but the regional breakdown reveals something fascinating: Spanish players delivered a stunning 96.6% positive rate (40.6% of reviews), while Russian players sat at just 79% (12.5% of reviews).

The sentiment analysis explains the gap.

Spanish players are celebrating the unique atmosphere (25% of positive feedback), gameplay mechanics (20%), and artistic design (15%). The cultural identity resonates deeply - one of the top upvoted reviews starts with "Vamos al grano que no hemos venido a jugal" (Let's get to the point, we didn't come here to play games) and praises the game's personality and Spanish heritage. Russian players, meanwhile, are hitting optimization issues hard (42% of negative feedback) and save system problems (40%).
English players at 80.3% positive (32.2% of reviews) land between the two extremes, appreciating the atmosphere but noting performance concerns. The top English review is literally a technical tip: "use the intel upscaler instead of TSR. It will be better for performance. " That's not a glowing endorsement of out-of-the-box optimization...

The pattern is clear: when your game has strong cultural identity, your home market will carry you even through technical issues. Spanish players are willing to overlook performance problems for a game that speaks their language (literally and figuratively). Russian players don't have that cultural buffer, so the technical shortcomings hit harder.

The 87% overall score masks a 24-point sentiment gap between markets - the widest spread we've seen this week.

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